The crossbow isn’t her weapon of choice, but it’ll do.
Robin’s costume is adorned with feathers, not unlike Hera’s.
It’s sort of hard to settle into summer when I have all these posts to write and publish! That, and I have loads of other things to do–I’m taking on two jobs, and I’ve got some major work to do to get my DeviantArt up-to-date. I guess I can’t complain–I’ve sort of forced this upon myself, so…
Let’s get to the description. What you may not know about my original series The Forging is that it takes many tropes and clichés from classic medieval fairy tales–dragons, beanstalks, and magic–and turns them on their heads. One of these twists sits above this text, clothed in green and leaping away with her crossbow, poised to strike… indeed, Robin of Huud is a nod to the traditional character of Robin Hood. There are some key differences, which you’ve probably already noticed (namely, her skin tone, gender, and ethnic descent). At heart, though, Robin is the same thieving rogue we all know her/him to be… in The Forging, she is just presented in a different way.
A keen-eyed reader might notice that Robin is part of the tribe of Huud–a nomadic group mainly based in the southern portion of The Forging‘s world. Robin is a skilled combatant when armed with ranged weapons–knives, bows, boomerangs and the like–and her good friend Hera can attest to this. Indeed, prior to the events of the story, the two traveled together, with the Huud tribe taking Hera under its wing. Coincidentally, this is how Hera became so skilled with the boomerang (the tribe’s traditional weapon). The Forge, a gathering place for warriors such as these, will undoubtedly be the place of Hera and Robin’s reunion… for better or for worse.
Ordinarily she’s equipped with a lute, but it seems to be missing…
UPDATE: I’ve cropped the picture, adjusted the contrast, and added my website’s name (as well as a “cutout” version). Enjoy!
Forgive me if this post is a little brief–Cal’s been waiting to watch Inception with me for ages and tonight happens to be the night.
Anywho, I’m happy to introduce the first of multiple character redesigns I have planned over the summer. Here we see the mischievous Hera, dressed in the garb of a rogue (though her torn dress implies that she’s seen some danger recently). Despite her harmless appearance as a traveling minstrel, she’s actually one of the deadliest fighters around–the problem is, she has trouble wielding the sword that she so subtly hides here. Give her a boomerang any day, and she’ll knock the next guy’s head off. But a sword? Even the sword of her father? It’s a wonder she can even fumble her way through a single battle.
I really do have to go, but for those of you who are wondering, the armor from Hera’s first appearance isn’t going anywhere. This post simply shows her near the beginning of her journey in The Forging, when she hasn’t yet gathered any pieces of her father’s armor quite yet. In time, she’ll gain confidence in the suit and face off against champions from across the land in it; for now, though, her redesign leaves her vulnerable and agile as I originally intended her to be.
That’ll be it! Ciao!
Ed looks like he crawled off the street.
Actually, he crawled out of a haunted well…
On with the second phase of my (probably) well-received character sketches! This time we’re heading back to the world of The Forging and taking a look at the mysterious backstory of Hera Runde, otherwise known by her alias, “Steele“.
The figure above prefers to be unknown, unnamed and unseen by anyone, though his trademark pointed cap would say otherwise. Sporting a tattered cloak, rickety wand and many a cracked potion bottle, one could consider him a self-taught wizard of sorts–but there’s more to the boy than it may first seems. Intriguingly enough, he did not always believe in magic.
That’s right–a decade ago, a man named Edward Goodfellow lived in an obscure village alongside a young Hera. Edward, whose parents were “magicians” (really entertainers), lived by a strictly non-magical code and despised any mention of the supernatural. Upon the destruction of the town by bandits, the nineteen-year-old boy received a fatal blow and was sent lifelessly tumbling into the village well. He was never seen again.
Until now, of course. Though he ignores any mention of his name or his past, Edward is certainly back, searching for what he calls “clues” or “anomalies”. It’s up to the newly-christened Steele to investigate the new Goodfellow’s origins and to persuade him to join her on her quest of vengeance. Whether he intends to participate in the fast-approaching Forging, though, has yet to be seen.
Hera is ready to enter the Forge if it means avenging her parents.
The young warrior’s head has been moved for clarity’s sake.
Hmm. I’ma have to write this quick, because my brother wants to get on the computer. Not Cal, mind you–another one. Hopefully he’ll be introduced in the sophomore year of Shenanigans: A Life.
Anyways. Meet Hera Runde, our replacement for Harold McClinton (the dude from Keep Running) and the new protagonist of my fantasy project, The Forging. I’ve been working on said project for about six years now–since I was nine or ten–but she’s actually a remarkably new addition to the series, despite being the main character and all.
I won’t spoil too much, but a decade ago, Hera’s parents and best friend were tragically killed when their village was attacked by thieves. Luckily, Hera’s been training all her life to protect the weak from such fates, and she’s finally got a lead on to who caused the deaths in the first place. Donning her father’s prized suit of armor, she’s ready to enter the Forge, a championship of warriors held every hundred years, and avenge her family once and for all. Will fate guide her on her quest? Only time will tell.
And with that, I’m off! But enjoy the modified version of the sketch once more. I won’t be making these forever!